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JA++ client mod - alternative to JA+


Raz0r

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Weellll here's what's happening.

I'm making a server-side mod like JA+.

The plugins you can use will be base (ugly), japlus (crashy), and this plugin (full of win).

Emotes are controlled server-side, and each animation has a number.

Therefore adding new emote animations will cause anyone without the right plugin to see the 'da vinci' pose.

What I'll do is copy JA+'s animation mapping, so the extra amkiss emotes and whatnot will work for my plugin and japlus plugin, and I'll add even more animations on-top of that which will only work for those with my plugin.

I suppose I should make a new topic about my server-side changes..

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  • 1 month later...

Just added 'Smart Entities' support.

In short: If we can't see the player, don't bother processing their render info.

It's an FPS improvement method.

Minimal impact, but nice to have.

[spoil]SEoff.jpg[/spoil]

[spoil]SEon.jpg[/spoil]

I should probably note, the wallhack was developed entirely for testing SE and my amghost features.

It is not included in my plugin, and never will be.

I also added a logging feature, much like the server log files.

It'll be in GameData/japlus/client.log

And for admins, I have a nice client-command called '/copynames' which will copy the names of all connected players to your clipboard, so you can copy-paste with colour codes & alt-codes into admin reports and whatnot.

More updates!

WIP scoreboard..

[spoil]scoreboard.jpg[/spoil]

Custom shield colours (Choose the RGB :D)

Of-course the base shield is still available.

[spoil]shield.jpg[/spoil]

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Yea, it looks... awesome, pretty much all the useful features one can think of.

If I will come across anything that bothers me I'll let you know, thought.

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Well my server-side is called JA++..Perhaps they can share that name =]

(Nice programmer joke there, if you didn't realise :L)

Heh, I see what you did thar! ;D

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  • 2 weeks later...

Added: Duel prediction. No more jagged movement when around dueling players, or when dueling and running around other players.

Added: Current round statistics HUD toggled by 'cg_stats 1' (Kills, deaths, ratio, ping, time, duels won, duels lost, duel ratio, etc)

Added: Adaptive scoreboard to work on base servers, JA+ servers, and JA++ servers with no issues.

Added: Plugin identification nudge - to ensure the plugin is always recognised by the server to avoid this

The chances of my releasing a beta in the next week are very high, I'm just polishing some things off (RGB sabers for one..)

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