Shado Vao Posted June 4, 2010 Report Share Posted June 4, 2010 Hmm, I get a Disc 1 not in Drive Error... I got that too, and I got that error about vehicle extensions being too long or some such nonsense. What do? Edit: I reinstalled as commanded by Cel, same error. Then I went through and deleted a bunch of pk3's, including my Joker HUD and start up/loading screen pictures D= Link to comment
Celkath Posted June 4, 2010 Report Share Posted June 4, 2010 Well, I realized that I forgot to add some of the maps...... so it works now. Link to comment
Raz0r Posted June 4, 2010 Author Report Share Posted June 4, 2010 Haha.. Uh Let me update that link. EDIT: Done. Check original post. Now comes in 3 separate packages so I can update each separately I also upped the vehicle limits Link to comment
Helena Revan Posted June 4, 2010 Report Share Posted June 4, 2010 Any word from Redsaurus or someone else who can make it compatible with my OS? I'm sure that several other members will have the same question! Helena Link to comment
Raz0r Posted June 4, 2010 Author Report Share Posted June 4, 2010 Nope, he doesn't get online all that often. I'd also have to rewrite a few of my hooks to be mac-compatible or just disable them :/ Link to comment
Geek Posted June 5, 2010 Report Share Posted June 5, 2010 Gotta say, tried it out today, I think it's pretty awesome. I do want to throw in some suggestions, (you probably heard most of them, Razor, but now it's on forum writing for easier access. ) - RGB styled duel shaders - menus for all the RGB stuff - instead of the leaders picture, replace it with a top 3 list maybe? - maybe put a clock in the stats area (such as current time (according to time zone) and remaining map time) other than that, nothing I can think of Awesome work so far. Link to comment
Raz0r Posted June 5, 2010 Author Report Share Posted June 5, 2010 Indeed, I've got a list of things that will be in the next release in the original post, which includes those Working on time + mini-scoreboard now EDIT :/...I can't do the mini-scoreboard unless you're ok with having to press tab to refresh it :/ Link to comment
Raz0r Posted June 5, 2010 Author Report Share Posted June 5, 2010 Updated again, be sure to grab it and let me know what you want Useful commands and cvars: /cg_shieldStyle 0-1 (Select the style of shield to use - 0 is basejka) /cg_shieldR 0-255 (Red level of shield effect) /cg_shieldG 0-255 (Green level of shield effect) /cg_shieldB 0-255 (Blue level of shield effect) /cg_shieldA 0-255 (Alpha level of shield effect) /cg_duelShaderStyle 0-11 (Select the shader to use for dueling players) /cg_duelForceAlpha 0-1 (Force alpha adjustment of dueling players) /cg_duelR 0-255 (Red level of dueling players) /cg_duelG 0-255 (Green level of dueling players) /cg_duelB 0-255 (Blue level of dueling players) /cg_duelA 0-255 (Alpha level of dueling players) /cg_miniScoreboard 0-32 (How many entries to display on the mini scoreboard - 0 means off) /cg_saberWidth 0-infinite (Width of saber blades) /am_smartEntities 0-1 (Toggle usage of 'Smart Entities') /cg_stats 0-1 (Toggle the stats HUD) /cg_hudHealthX x (Horizontal position of the health meter) /cg_hudHealthY x (Vertical position of the health meter) /cg_hudHealthW x (Width of the health meter) /cg_hudHealthH x (Height of the health meter) /cg_hudHealthT x (Vertical offset of the text for the health meter) /cg_hudArmorX x (Horizontal position of the armor meter) /cg_hudArmorY x (Vertical position of the armor meter) /cg_hudArmorW x (Width of the armor meter) /cg_hudArmorH x (Height of the armor meter) /cg_hudArmorT x (Vertical offset of the text for the armor meter) /cg_hudForceX x (Horizontal position of the force meter) /cg_hudForceY x (Vertical position of the force meter) /cg_hudForceW x (Width of the force meter) /cg_hudForceH x (Height of the force meter) /cg_hudForceT x (Vertical offset of the text for the force meter) /cg_hudStatsX1 x (Horizontal position of the stats HUD names) /cg_hudStatsX2 x (Horizontal position of the stats HUD values) /cg_hudStatsY x (Vertical position of the stats HUD) /cg_hudStatsS x (Text size of the stats HUD) /cg_hudMiniScoreboardX1 x (Horizontal position of the mini scoreboard scores) /cg_hudMiniScoreboardX2 x (Horizontal position of the mini scoreboard names) /cg_hudMiniScoreboardY x (Vertical position of the mini scoreboard) /cg_hudMiniScoreboardS x (Text size of the mini scoreboard) /cg_hudMiniScoreboardA x (Alpha level of the mini scoreboard background) /cg_hudMiniScoreboardW x (Width of the black background for the mini scoreboard) /cg_hudMiniScoreboardLH x (Line spacing of the mini scoreboard) Link to comment
Otter Posted June 9, 2010 Report Share Posted June 9, 2010 I noticed that while dueling if someone goes into another person they can get stuck momentarily. What I mean is. Say I'm dueling someone, and Link is standing in the middle of the place where I'm dueling. I can't see Link because I'm dueling, but if I run through Link I get stuck for a moment. I noticed this first when I wasn't dueling and someone happened to jump "into" me and then jumped out. I got stuck and it was weird, and it happened again today while I was dueling. I hope that this isn't too confusing.. Link to comment
Raz0r Posted June 10, 2010 Author Report Share Posted June 10, 2010 But I already fixed the duel prediction... I'll need 2 volunteers when I'm on the server next to test this out. Link to comment
Celkath Posted June 10, 2010 Report Share Posted June 10, 2010 But I already fixed the duel prediction... I'll need 2 volunteers when I'm on the server next to test this out. *raises metal arm* I am willing to test... Link to comment
Raz0r Posted June 10, 2010 Author Report Share Posted June 10, 2010 Well I tried with Z and Shado, but no luck experiencing what you had, even with my ping of 270. There should be no collisions with clients at all whilst you're dueling. I made sure of that before I released =\ Link to comment
Celkath Posted June 10, 2010 Report Share Posted June 10, 2010 Sometimes I just get stuck, in random areas. I'll be running and then all I can do is run in place... Link to comment
Otter Posted June 10, 2010 Report Share Posted June 10, 2010 Also, I get the Insert CD 1 error a lot too.. like I'll get a connection interrupted during a map change, go back to main menu try to connect and its all Insert CD 1 Link to comment
Raz0r Posted June 10, 2010 Author Report Share Posted June 10, 2010 Scream, when did you last update? That was fixed after the very first release. It was some left-over code because I had to test at college, so I quickly swapped the CD check Link to comment
Shado Vao Posted June 10, 2010 Report Share Posted June 10, 2010 I'm guessing he hasn't updated since he grabbed the first copy you had up for download. You know, the one you quickly took down and replaced with a better version. Link to comment
Raz0r Posted June 10, 2010 Author Report Share Posted June 10, 2010 Update coming tomorrow, I guess. Link to comment
Raz0r Posted June 11, 2010 Author Report Share Posted June 11, 2010 What, you mean this? [align=center]BINARIES ARE UPDATED. VERSION: 0.2 BETA[/align] Link to comment
Celkath Posted June 12, 2010 Report Share Posted June 12, 2010 There is still no cake, but this is pretty awesome, Razor. Link to comment
NINER Posted June 12, 2010 Report Share Posted June 12, 2010 Still needs RGB sabers. (and characters) And all the goodies the JA+ plugin comes with, or at least the saber trails And I can't see the FPS thing or the Timer. smart entities is kewl Also, a way to disable the constant saber trail. I think it's kid of annoying. Other than that, plugin ftw. Link to comment
Raz0r Posted June 12, 2010 Author Report Share Posted June 12, 2010 ...Hm [align=center][/align] Link to comment
Shado Vao Posted June 12, 2010 Report Share Posted June 12, 2010 Still needs RGB sabers. And I can't see the FPS thing or the Timer. The sabers are there, there just isn't a menu option for it. Using console commands ftw! I don't know what's up with your FPS counter or Timer, mine are still there after the switch. Have you tried reentering the commands for them? Link to comment
Raz0r Posted June 12, 2010 Author Report Share Posted June 12, 2010 /cg_hudfiles 1 /cg_drawfps 1 /cg_stats 1 / stats That'll ensure FPS is on the stats HUD. Will redo all this in the next release to be nicer. Tx606 said he might make a menu for us to customise all this. cp_login and cp_clanpwd work. Am working on RGB being saved across sessions Link to comment
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