Otter Posted June 25, 2010 Report Share Posted June 25, 2010 Help pls, I'm stuck in first person D= Link to comment
Celkath Posted June 25, 2010 Report Share Posted June 25, 2010 Help pls, I'm stuck in first person D= Press L, or whatever your 3rd Person toggle key is. Link to comment
Raz0r Posted July 6, 2010 Author Report Share Posted July 6, 2010 Update, 0.1c is released. A few changes, mostly ones that were annoying people. There is no need for +stats anymore. It's just toggled by /cg_stats 0-1 Some prediction fixes, IE: ghosting through players. Mini score-board shows clientNum's too. JA++ server specific things added (Full scoreboard with 32 entries, including a proper read of X/32 players with the scoreboard - Was only reading up to 20 earlier) cp_pluginDisable, cp_login, cp_clanPWD all work now. Other misc stuff I've forgotten by now. Remember to keep me updated with all of your feedback, questions, concerns, ideas. Chances are there is already an option for what you want, and if there isn't there soon will be =] Please, just give it a try. If you don't already like it, tell me why Link to comment
Celkath Posted July 6, 2010 Report Share Posted July 6, 2010 Yay! Thanks for the update Raz0r! I'll try to test as many of the features out as I can this afternoon. Link to comment
Otter Posted July 6, 2010 Report Share Posted July 6, 2010 for some reason I can't get the mini Scoreboard to display anything but 10 people. I tried lowering and raising the number, also when I type /cg_miniscoreboard in console It shows the default number is 3 yet it shows 10 on the scoreboard. So help? lol Link to comment
Raz0r Posted July 6, 2010 Author Report Share Posted July 6, 2010 Fixed, Scream. New cvar: cg_chatFade to fade chat entries like in base Working on a new chat-box. Current one is ugly and has some alignment issues. Link to comment
-=Moon=- Posted July 10, 2010 Report Share Posted July 10, 2010 The duel shader is customisable, as I said The HUD isn't done, that's just an example of what it will be like. The ticker, at the moment, is used for all announcements you'd usually see in the center of your screen (You know, when you really don't want something in the way T_T) I'm also thinking of new menus to add (Things like changing teamchat mode) Could you add a menu for changing your chat color? I don't really like using UU and I've always wondered if it was possible to put some sort of menu for choosing chat color. Not sure if this has been talked about already either... Link to comment
TC Posted July 13, 2010 Report Share Posted July 13, 2010 Tried it for the 1st time today... much cleaner than original japlus..1stperson view is awsome but only gets playable with sabers with some tweaking.. maybe u should make thouse tweeks default. Also i would love new animations for emotes and with them a emote popup menu in console. Something like: I press X - Emote menu comes up with following options: Love - 1 Hate -2 Taunt - 3 Dance - 4 I press 1 Kiss - 1 Hot Kiss - 2 Hug - 3 Wave - 4 etcetc Im really tired of binding emotes and people could get used to using them like this...it's like buying weapons in coutner strike...u just start doing it very fast X11 X23 X44 do u get what im saying? Link to comment
Z Posted July 13, 2010 Report Share Posted July 13, 2010 I would like to see people still connecting or in spec a bit differently then the normal people, who have joined in the mini scoreboard. Then I will only have to press tab for reloading skins (and for updating the mini scoreboard). Link to comment
Raz0r Posted July 13, 2010 Author Report Share Posted July 13, 2010 How about icons for whether they're a bot or spectating? Link to comment
Z Posted July 13, 2010 Report Share Posted July 13, 2010 How about icons for whether they're a bot or spectating? Yes, that's even better than what I asked for, because it also includes bots. Link to comment
Raz0r Posted July 13, 2010 Author Report Share Posted July 13, 2010 A voice-chat style menu for emotes...hmm...I'd need to do some poking around. Might be possible. I'll be caught up with college work for a bit though. Currently writing a scripting engine for an interface for a game (Basically writing JA's UI module from scratch ) Link to comment
NINER Posted July 13, 2010 Report Share Posted July 13, 2010 tribes 2 style hudmover script *dies at the thought* Link to comment
NINER Posted July 13, 2010 Report Share Posted July 13, 2010 In Tribes 2 I have a script that allows hud elements to be moved about. Press the key that it's bound to and it brings up a little gui with the names of different hud elements and another tab of hud elements added by mods and or scripts; lying right besides these is a a few buttons to toggle some crap (which escapes me at the moment 7.7) but I do know one of them toggled ghosts of the hud bit that you we're moving, and another opened up a menu of saved HUD configs. probably might not be possible . Link to comment
Raz0r Posted July 14, 2010 Author Report Share Posted July 14, 2010 I have no intention of redoing JA's menu scripting engine. It is so..freaking..horrid. Do not want to touch x.x *writes an even more horrid engine* I think we'll avoid new menu functionality, but I do still want menus for RGB sabers, hud positioning, etc.. Link to comment
Otter Posted July 14, 2010 Report Share Posted July 14, 2010 Has the dl been updated since you fixed the scoreboard problem? Link to comment
Raz0r Posted July 15, 2010 Author Report Share Posted July 15, 2010 I believe so. EDIT: Uh, I mean, the latest is with the fixed scoreboard Link to comment
Otter Posted July 15, 2010 Report Share Posted July 15, 2010 Ok, and approximately when will you fix the chatbox? lol Link to comment
Raz0r Posted July 16, 2010 Author Report Share Posted July 16, 2010 Fix? What's wrong with it? Apart from the default height being too low..meep.. The chat-box in the current release was made from scratch, it's the fixed version I'd been working on. Link to comment
Otter Posted July 17, 2010 Report Share Posted July 17, 2010 Only that the text goes under the screen so I have to open the console to read for a few minutes, Link to comment
Z Posted July 17, 2010 Report Share Posted July 17, 2010 Only that the text goes under the screen so I have to open the console to read for a few minutes, It won't if you use at least 10 lines of chat. Link to comment
NINER Posted July 17, 2010 Report Share Posted July 17, 2010 Increase the amount of chatlines displayed on screen. I have mine set to 10 and the height way up + chatfade to ensure that text won't go under the screen. /cg_chatLines 10 /cg_chatfade 1 or something like that then adjust the height of the chatbox using the cg_chathud commands Link to comment
Raz0r Posted July 17, 2010 Author Report Share Posted July 17, 2010 Yeah, sorry, the default value of cg_hudChatY should be 400. I forgot to change that before quickly releasing. All chat issues should be fixed. Almost. I noticed I left the old chatbox active for team chat. So I wonder, would people like a separate chat-box for team-chat, or to keep it in the regular chat-box? Link to comment
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