Trouble in Terrorist Town

From WikiJawa, The (JAWA) Clan encyclopedia
Jump to navigation Jump to search


Trouble in Terrorist Town.png


Overview

 Name: Trouble in Terrorist Town
 Category: Random Events
 Gametype: Free For All
 Players: 8+
 Map(s): Academy V3
 Introduced: 9th October 2013
 Founder(s): TheDoctor


Screenshots


Randomevent.png


About

The Terrorists must kill all the citizens to win. The Citizens must kill the terrorists before they get killed.


Rules
  • No just randomly killing people (except for terrorists, obviously) without reason.
  • You must ALWAYS give a reason as to why you have killed someone (If the console says it was you Hint hint).
  • If you die, you must join spectate and are not allowed to talk publically or privately about ongoing events.
  • You must choose either merc or emp (weapon pickups are disabled, however health pickups are not)
  • It doesn't matter how you die. Once you're dead, YOU ARE DEAD.
  • You may NOT leave the underground.
  • Players are allowed to leave the group and hide.
  • No strafe jumping/hopping to get away faster.
  • You can attack more than one person and/ or with more than one person at a time.


Useful tips/ suggestions:

  • Try to use area kills as killing someone with weapons such as a sniper would be a bit obvious that you're a traitor.
  • If you're on your own, other players will obviously have no evidence upon who attacked who first.
  • You can use things such as jail cells to lock players away whom you are unsure about but don't want to kill etc.
  • You can also vote to execute him. (Being the only one wanting to kill a suspect is allowed, however if you do, everyone else may think you're a traitor so I wouldn't bother.
  • Don't forget to guard the jail cells of suspects as other traitors may come along to let him out (This will also enable the ability to discover more traitors if they do).
  • Don't concentrate on killing people straight away, traitors, or non-traitors. You need to think carefully for EVERY move you make has consequences.